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KB (FF6): Unable to import textures #23
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Serial/Res/Chara, willing to bet it's a SpriteAtlas issue. |
When I had the unity log redirected it kept complaining about some asset not available, had to disable Memoria to get the game to start up. |
i think this is related to this. Exporting is also basically on a loop. it wont change export to false after the export process |
Export dies at 2201 / 2347 (93.779%), and the game crashes.
The full log, if it's helpful: Attempting to restart the game after a crash results in another failed attempt to export assets, followed by a crash, This is the log from a launch of the game to the start menu subsequent to setting ExportEnabled to false: From the looks of it, the import process looks like it works? But a part of the log reads as follows:
... followed by more of the same, before resuming with successful imports. After launching the game and reaching the start menu, attempting to load an existing save file results in the game being stuck on Now Loading... Incidentally, even though the game itself can launch, and you can successfully reach the start menu (even if save files fail to load), if you don't touch anything and simply let the opening play out, the game gets stuck on a black screen after the initial song concludes. It doesn't progress to the portion of the opening animation with the text introduction to the story over pans of backgrounds. The game becomes completely unresponsive, even though prior to this point, clicking the screen will load the start menu normally. As suggested above, renaming the Assets folder results in a successful game launch, and a successful loading of the save file. The log subsequent to renaming the folder is as follows: |
Something wrong with ImportTextures. Disable it to avoid the problem. |
I think the problem is related to importing any character atlas, but there is an example with this one: |
Loaded a fresh install of the game and Memoria, with ExportTextures and ImportTextures both set to false. This is the log of the export: Not really familiar enough with modding to know what "Unhollower" means, but there's a block of warnings at the start:
This continues on for awhile before the import initiates.
This likewise continues on for awhile before exports resume as normal. Subsequently, ImportEnabled worked as intended on relaunch, and the game launched successfully, behaving as usual. This is the log of the import: So, yeah, disabling export and import of textures appears to have resolved the issue for now. |
Something wrong with recreated sprite: ModComponent.Log.LogInfo($"Cur: {cur}");
ModComponent.Log.LogInfo($"Cur: {cur.name}");
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Any property will throw NullReferenceException |
Create: Find: |
[Info :Memoria IL2CPP] Title Scene Unload
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I have disabled the import textures until we deal with this issue. |
Exactly as title states. Renaming the "Assets" folder allows the game to progress, so something must be going wrong in the import process.
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