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Currently HUD aspect ratio is not affected by the resolution change, it's hardcoded to 4:3. More likely, hardcoded to the original 512x240 resolution.
The text was updated successfully, but these errors were encountered:
ThirteenAG's patch is able to fix this, though it in my experience it doesn't seem to be compatible with Cumulative Patch.
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Currently HUD aspect ratio is not affected by the resolution change, it's hardcoded to 4:3. More likely, hardcoded to the original 512x240 resolution.
The text was updated successfully, but these errors were encountered: