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Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.3
Description (include any images, videos, errors, or crash logs)
READ 'TIL THE END!
When loading an image/sprite into an object in the stage editor, once you move the mouse inside the object's bounds, it simply forgets its own sprite.
2025-01-03.12-44-02.mp4
It only appears to forget its image on objects created in the current session. Objects from the base game's stage templates and stage files are not affected.
The image chosen does not matter. It disappears no matter its location on the disk and whether it is a base game asset or not.
Well, I was having trouble opening the stage editor in the first place because of a poorly written shader, which was causing the game to crash. I edited the shader's code to simply be a blank shader that does absolutely nothing other than copying the pixels to and from the final image. Relates to this issue: #3705
Steps to Reproduce
Open the stage editor and open a stage from a template, file or create a blank stage
Create an object (name is not important)
Open the Object Properties window
Move the window into some place that does not "collide" with the object
Append an image to the object via the object properties window
Move the mouse towards the object until they collide
The object's image should disappear
The text was updated successfully, but these errors were encountered:
Issue Checklist
Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.3
Description (include any images, videos, errors, or crash logs)
READ 'TIL THE END!
When loading an image/sprite into an object in the stage editor, once you move the mouse inside the object's bounds, it simply forgets its own sprite.
2025-01-03.12-44-02.mp4
It only appears to forget its image on objects created in the current session. Objects from the base game's stage templates and stage files are not affected.
The image chosen does not matter. It disappears no matter its location on the disk and whether it is a base game asset or not.
Well, I was having trouble opening the stage editor in the first place because of a poorly written shader, which was causing the game to crash. I edited the shader's code to simply be a blank shader that does absolutely nothing other than copying the pixels to and from the final image. Relates to this issue: #3705
Steps to Reproduce
The text was updated successfully, but these errors were encountered: