Releases: IceDynamix/reliquary-archiver
Releases · IceDynamix/reliquary-archiver
v0.1.6 (game version 2.2 update)
reliquary-archiver
tool to create a relic export from network packets of a certain turn-based anime game
json output format is based on the format of HSR-Scanner
made to be used with fribbels hsr optimizer
run
- requires npcap (windows) or
libpcap
(linux)- when installing on windows, make sure to enable the "winpcap api-compatible mode". if this is grayed out for you, see here for more details
- download latest release from here
- make sure you're on the main menu screen before the train hyperdrive in-gmae
- run the archiver executable and wait until it says "listening with a timeout"
- enter train hyperdrive in-game
- if successful, the archiver should output a file to
archiver_output.json
changelog
- update scanner to game version 2.2
- fix clock overflow panic
v0.1.5 (hanging issue fix)
changelog
- disable ansi output (read: color output), it was displayed incorrectly in some cases
- making sure all senders have been dropped and fix timeout errors, fixes hanging issue
- add additional logging at places to diagnose the hanging issue better
- write current trailblazer path in metadata
new output:
{
"metadata": {
"current_trailblazer_path": "Preservation"
},
}
v0.1.4 (EOF issue fix)
changelog
- fix the infamous EOF issue! authored by @imring and @Kenjugs IceDynamix/reliquary#2
v0.1.3 (2.1 update)
changelog
- update for 2.1
- improve logging
- add compile optimizations (smaller binary)
- reliquary: fix deserialization issue in set configs
known issues
a few packets might not be parsable with an "unexpected EOF". i'm not sure why this happens, please post an issue on github including a log file or give me a shout in the fribbels hsr optimizer discord if you encounter it
v0.1.2
changelog
- add verbosity cli argument
- add file logging cli argument
- fix trailblazer name being exported as
{Nickname}
for light cone / relic equip - fix exported trailblazer character name containing an extra #
v0.1.1
changelog
- improve error output on panic using color-eyre
- improve detection of encrypted in-game packets
- wait for enter input after exporting
v0.1.0
initial release!