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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PixTacToe"
run/main_scene="res://src/menu.tscn"
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 0)
boot_splash/show_image=false
boot_splash/image="res://assets/icon.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://assets/icon.png"
[display]
window/size/viewport_width=1080
window/size/viewport_height=720
window/size/mode=3
window/size/borderless=true
window/stretch/mode="viewport"
window/stretch/aspect="ignore"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true