-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcustom_controller.go
287 lines (227 loc) · 7.42 KB
/
custom_controller.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
package maa
import (
"image"
"sync"
"sync/atomic"
"github.com/MaaXYZ/maa-framework-go/v2/internal/buffer"
"github.com/MaaXYZ/maa-framework-go/v2/internal/maa"
)
var (
customControllerCallbacksID uint64
customControllerCallbacksAgents = make(map[uint64]CustomController)
customControllerCallbacksAgentsMutex sync.RWMutex
)
func registerCustomControllerCallbacks(ctrl CustomController) uint64 {
id := atomic.AddUint64(&customControllerCallbacksID, 1)
customControllerCallbacksAgentsMutex.Lock()
customControllerCallbacksAgents[id] = ctrl
customControllerCallbacksAgentsMutex.Unlock()
return id
}
func unregisterCustomControllerCallbacks(id uint64) {
customControllerCallbacksAgentsMutex.Lock()
delete(customControllerCallbacksAgents, id)
customControllerCallbacksAgentsMutex.Unlock()
}
// CustomController defines an interface for custom controller.
// Implementers of this interface must embed a CustomControllerHandler struct
// and provide implementations for the following methods:
// Connect, RequestUUID, StartApp, StopApp,
// Screencap, Click, Swipe, TouchDown, TouchMove, TouchUp,
// PressKey and InputText.
type CustomController interface {
Connect() bool
RequestUUID() (string, bool)
StartApp(intent string) bool
StopApp(intent string) bool
Screencap() (image.Image, bool)
Click(x, y int32) bool
Swipe(x1, y1, x2, y2, duration int32) bool
TouchDown(contact, x, y, pressure int32) bool
TouchMove(contact, x, y, pressure int32) bool
TouchUp(contact int32) bool
PressKey(keycode int32) bool
InputText(text string) bool
Handle() uintptr
}
type CustomControllerHandler struct {
handle uintptr
}
func NewCustomControllerHandler() CustomControllerHandler {
return CustomControllerHandler{
handle: maa.MaaCustomControllerCallbacksCreate(
_ConnectAgent,
_RequestUUIDAgent,
_StartAppAgent,
_StopAppAgent,
_ScreencapAgent,
_ClickAgent,
_SwipeAgent,
_TouchDownAgent,
_TouchMoveAgent,
_TouchUpAgent,
_PressKey,
_InputText,
),
}
}
func (c CustomControllerHandler) Handle() uintptr {
return c.handle
}
func _ConnectAgent(handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.Connect()
}
func _RequestUUIDAgent(handleArg uintptr, uuidBuffer uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
uuid, ok := ctrl.RequestUUID()
if ok {
uuidStrBuffer := buffer.NewStringBufferByHandle(uuidBuffer)
uuidStrBuffer.Set(uuid)
return true
}
return false
}
func _StartAppAgent(intent string, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.StartApp(intent)
}
func _StopAppAgent(intent string, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.StopApp(intent)
}
func _ScreencapAgent(handleArg uintptr, imgBuffer uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
img, captured := ctrl.Screencap()
if captured {
imgImgBuffer := buffer.NewImageBufferByHandle(imgBuffer)
if ok := imgImgBuffer.Set(img); ok {
return true
}
}
return false
}
func _ClickAgent(x, y int32, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.Click(x, y)
}
func _SwipeAgent(x1, y1, x2, y2, duration int32, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.Swipe(x1, y1, x2, y2, duration)
}
func _TouchDownAgent(contact, x, y, pressure int32, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.TouchDown(contact, x, y, pressure)
}
func _TouchMoveAgent(contact, x, y, pressure int32, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.TouchMove(contact, x, y, pressure)
}
func _TouchUpAgent(contact int32, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.TouchUp(contact)
}
func _PressKey(key int32, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.PressKey(key)
}
func _InputText(text string, handleArg uintptr) bool {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(handleArg)
customControllerCallbacksAgentsMutex.RLock()
ctrl, exists := customControllerCallbacksAgents[id]
customControllerCallbacksAgentsMutex.RUnlock()
if !exists || ctrl == nil {
return false
}
return ctrl.InputText(text)
}