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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
# this is a single bullet class which holds the bullet data
def __init__(self, ai_game):
# class constructor
super().__init__() # Spirit class constructor
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = (200, 200, 200)
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
self.settings.bullet_height) # building a rectangle for bullet
self.rect.midtop = ai_game.ship.rect.midtop # setting it on the top of the ship
self.y = float(self.rect.y) # creating the bullet var
def update(self):
# this method will update the bullet
self.y -= self.settings.bullet_speed
self.rect.y = self.y
def draw_bullet(self):
# a method for drawing the bullet on the screen
pygame.draw.rect(self.screen, self.color, self.rect) # drawing a shape