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Unity Inventory: Assigning Items & Special Usage Functions? #614

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HealthOnedubai opened this issue Jan 28, 2025 · 0 comments
Open

Unity Inventory: Assigning Items & Special Usage Functions? #614

HealthOnedubai opened this issue Jan 28, 2025 · 0 comments

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@HealthOnedubai
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In my Unity-based inventory system, when an item is used, where should I assign it to the character's attributes or effects? Also, is it possible to create a special usage function for each item? For example, can I implement item effects similar to a 'HealthOne' system or a house call doctor feature that activates healing or buffs upon usage?

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