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In my Unity-based inventory system, when an item is used, where should I assign it to the character's attributes or effects? Also, is it possible to create a special usage function for each item? For example, can I implement item effects similar to a 'HealthOne' system or a house call doctor feature that activates healing or buffs upon usage?
The text was updated successfully, but these errors were encountered:
In my Unity-based inventory system, when an item is used, where should I assign it to the character's attributes or effects? Also, is it possible to create a special usage function for each item? For example, can I implement item effects similar to a 'HealthOne' system or a house call doctor feature that activates healing or buffs upon usage?
The text was updated successfully, but these errors were encountered: