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I know xc1 isn't officially supported by wgpu_batch, but here's an error that shows up frequently when processing xb1 enemies.
examples: en150112, en150106, en150101 ERROR [xc3_wgpu::material] Expected 2D texture but found dimension D3.
The text was updated successfully, but these errors were encountered:
All 3 games are supported and tested regularly now. Some of the files in Xenoblade 1 and Xenoblade 3 use 3D textures for some models. The models will still render and export, but the 3D textures will be skipped. I haven't looked into how the 3D textures are used in game, so it will be a while before this gets fixed. You can just ignore the error for now.
Someone pointed out to me that the description didn't mention Xenoblade 1, so I've updated that for the next release. Please let me know if you run into any more issues working with files from any of the 3 games.
I know xc1 isn't officially supported by wgpu_batch, but here's an error that shows up frequently when processing xb1 enemies.
examples: en150112, en150106, en150101
ERROR [xc3_wgpu::material] Expected 2D texture but found dimension D3.
The text was updated successfully, but these errors were encountered: