-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.js
92 lines (74 loc) · 2.04 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
const gameSeq = [];
let userSeq = [];
let highscore = 0;
let started = false;
let level = 0;
const btns = ["green", "red", "yellow", "blue"];
const h2 = document.querySelector("h2");
const highscoreEle = document.querySelector("#highscore");
document.addEventListener("keypress", function() {
if (!started) {
started = true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(() => {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(() => {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
const randIdx = Math.floor(Math.random() * 4);
const randColor = btns[randIdx];
const randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx) {
if (gameSeq[idx] === userSeq[idx]) {
if (userSeq.length === gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
const currScore = level;
h2.innerHTML = `Game over..! Your score was: <b>${currScore}</b> <br>Press any key to start.`;
if (currScore > highscore) {
highscore = currScore;
highscoreEle.innerText = `High Score: ${highscore}`;
}
reset();
document.querySelector("main").style.backgroundColor = "red";
setTimeout(() => {
document.querySelector("main").style.backgroundColor = "black";
}, 150);
}
}
function btnPress() {
const btn = this;
console.log(this);
userFlash(btn);
const userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length - 1);
}
const allBtns = document.querySelectorAll(".btn");
allBtns.forEach(btn => {
btn.addEventListener("click", btnPress);
});
function reset() {
started = false;
gameSeq.length = 0;
userSeq.length = 0;
level = 0;
}