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Id tech 3 deluxemaps refere to a texture storing an averaged light incident vector, which is used to get normal mapping on lightmapped surfaces in some id tech 3 engines. There are two different types of deluxemaps. World space and tangent space ones. Engines typically only support one type of deluxemap.
The text was updated successfully, but these errors were encountered:
Id tech 3 deluxemaps refere to a texture storing an averaged light incident vector, which is used to get normal mapping on lightmapped surfaces in some id tech 3 engines. There are two different types of deluxemaps. World space and tangent space ones. Engines typically only support one type of deluxemap.
The text was updated successfully, but these errors were encountered: