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LockDefinition cleanups.
CMake #230: Commit e195b51 pushed by afritz1
January 1, 2025 21:00 11m 7s main
January 1, 2025 21:00 11m 7s
InteriorGenInfo cleanups.
CMake #229: Commit 34fa03c pushed by afritz1
January 1, 2025 20:54 10m 43s main
January 1, 2025 20:54 10m 43s
LevelDefinition cleanups.
CMake #228: Commit 05b1b44 pushed by afritz1
January 1, 2025 20:18 11m 13s main
January 1, 2025 20:18 11m 13s
VoxelTriggerDefinition cleanups.
CMake #227: Commit 919a485 pushed by afritz1
January 1, 2025 20:06 11m 0s main
January 1, 2025 20:06 11m 0s
VoxelDoorDefinition cleanups.
CMake #226: Commit 75f6a5e pushed by afritz1
January 1, 2025 19:56 10m 46s main
January 1, 2025 19:56 10m 46s
Same cleanup for CollisionShapeDefID.
CMake #225: Commit 8252a98 pushed by afritz1
January 1, 2025 19:25 11m 7s main
January 1, 2025 19:25 11m 7s
Renamed voxel def IDs for clarity.
CMake #224: Commit bf58f65 pushed by afritz1
January 1, 2025 18:36 11m 4s main
January 1, 2025 18:36 11m 4s
Renamed some voxel defs for clarity.
CMake #223: Commit 3fc104d pushed by afritz1
January 1, 2025 18:12 11m 7s main
January 1, 2025 18:12 11m 7s
Removed trigger collider comment.
CMake #222: Commit a6d331f pushed by afritz1
January 1, 2025 17:47 11m 37s main
January 1, 2025 17:47 11m 37s
Generate box shape for air voxels.
CMake #221: Commit 7c9e643 pushed by afritz1
January 1, 2025 17:44 11m 9s main
January 1, 2025 17:44 11m 9s
Fixed GCC compile error.
CMake #220: Commit 8f67370 pushed by afritz1
December 31, 2024 16:26 11m 8s main
December 31, 2024 16:26 11m 8s
Added VFX entity definitions.
CMake #219: Commit 3c1ba4e pushed by afritz1
December 31, 2024 04:18 11m 10s main
December 31, 2024 04:18 11m 10s
Start loading VFX animations.
CMake #218: Commit 2f8b593 pushed by afritz1
December 31, 2024 03:43 10m 55s main
December 31, 2024 03:43 10m 55s
Support human enemy in EntityDefinitionLibrary.
CMake #217: Commit b83f583 pushed by afritz1
December 31, 2024 01:44 11m 30s main
December 31, 2024 01:44 11m 30s
Removed human enemy dead body lookup.
CMake #216: Commit a84e378 pushed by afritz1
December 30, 2024 23:36 10m 40s main
December 30, 2024 23:36 10m 40s
Organized EntityDefinitionLibraryKey.
CMake #215: Commit ca28d17 pushed by afritz1
December 30, 2024 21:11 10m 55s main
December 30, 2024 21:11 10m 55s
Redesigned weapon animation system.
CMake #214: Commit 84b216a pushed by afritz1
December 24, 2024 20:23 10m 45s main
December 24, 2024 20:23 10m 45s
Fixed wilderness texture mapping endian issue.
CMake #213: Commit 7e22e17 pushed by afritz1
December 21, 2024 22:45 10m 40s main
December 21, 2024 22:45 10m 40s
Added shared .MIF layer decode function.
CMake #212: Commit 97dffef pushed by afritz1
December 21, 2024 21:14 10m 50s main
December 21, 2024 21:14 10m 50s
Minor fix to tiny entity collider sizes.
CMake #211: Commit 7d4b81c pushed by afritz1
December 15, 2024 17:25 10m 50s main
December 15, 2024 17:25 10m 50s
Fit entity collider height to their animation.
CMake #210: Commit d4aa22c pushed by afritz1
December 15, 2024 15:07 10m 53s main
December 15, 2024 15:07 10m 53s
Added Random::nextBool().
CMake #209: Commit f326295 pushed by afritz1
December 15, 2024 14:35 11m 14s main
December 15, 2024 14:35 11m 14s
Removed unused Player init.
CMake #208: Commit 4207aa7 pushed by afritz1
December 15, 2024 14:30 11m 21s main
December 15, 2024 14:30 11m 21s
Fixed player physics position delta.
CMake #207: Commit 6755777 pushed by afritz1
December 15, 2024 14:20 10m 45s main
December 15, 2024 14:20 10m 45s
Added constant for fists weapon ID.
CMake #206: Commit 3ff5462 pushed by afritz1
December 15, 2024 13:15 11m 17s main
December 15, 2024 13:15 11m 17s