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[Scenario issues] Carrier and Turret #2256

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muerteFR opened this issue Dec 1, 2024 · 3 comments
Open

[Scenario issues] Carrier and Turret #2256

muerteFR opened this issue Dec 1, 2024 · 3 comments

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@muerteFR
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muerteFR commented Dec 1, 2024

I am putting back here what I noted as problems in this scenario and already exchanged with @Xansta who knows that this scenario requires a good revision.
It's easier to follow up here than in pm.

I am testing the CarrierTurret scenario to check my translations (in French version) with the release of 04Nov2024 and I notice several problems:

a. Unlike before, the carrier can dock at stations and purchase goods etc. even if rarely you have to start twice. The text of the main objective should be modified.

b. If 2 ships: the carrier and 1 of the 2 other ships are docked at different stations, they can buy goods but their stock is common.
If one buys and fills the available space, the other will no longer be able to buy, for example. Which is weird since they're so far apart. This varies the common stock available which sometimes rises to 15.

c. The game crashed several times recently with this scenario but I don't know why. it seems to me that it is when I contact a station.

d. When I contact a freighter I got sometimes this error message in GM. See picture.
interrogé un cargo

e. Asking a station about the types of goods that can be found elsewhere will display goods in multiple copies. See picture
Edit : In Escape for example, there are no duplicates but this is apparently because 2 different stations do not sell the same type of goods. Whereas in Carrier and Turret, if several stations offer the same good, it is not grouped in the comms menu. It would be better if it was grouped/sorted by goods rather than by station.

food food food

f. The following text: "Where are you headed? (cost: %f reputation)" line 4207, displays the reputation cost with 6 digits after the decimal point. “3.236919 reputation” for example.

g. Line 5922 This end message on the mainscreen contains an error: "Enemy Stations: %i survived: %i destroyed: %i"

After destroying only the enemy station, it displays: "Enemy Stations: 7 survived: 6 destroyed: 6"

h. I'm having trouble checking my translations in this scenario. Except for one sub-mission (Upgrade Maneuver) or even 2 (tube addition), nothing else happens. If I click on the different GM P2 P3 buttons, it does not trigger the other sub-missions, even if you wait a long time. Nothing happens anymore, I couldn't test further. But maybe that's a misunderstanding on my part. If anyone else could test this to confirm or deny ?

@Bryan-Legend
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My group tried this mission and it almost ruined our night. After the first encounter or two we flew around blindly for an hour before giving up. Totally clueless as to where to go.

It's so bad it should be removed from the game until it's fixed.

@muerteFR
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muerteFR commented Jan 6, 2025

Thank you for your feedback.
The majority of scenarios included in EE were written by Xansta. Most of these are very large scenarios, which involve a lot of code. In the end, very few players provide information on these scenarios because many play directly with the GM and others use EE as a LARP background.
If you ever encounter a problem in 1 of these scenarios, you can always ask Xansta questions. He is always available to answer questions and tries to be as complete as possible.
If there was more feedback on these included scenarios, Xansta could take it and fix what's wrong where possible.
This is what I started doing again by doing extensive readings of my translations and spending hours testing. But if there were several of us, it would be easier for Xansta to grab hold of it, I think.
We must not lose sight of the fact that this game is free, open and evolves a lot with the participation of enthusiasts.
I think you're already on the USN discord. Don't hesitate to participate to help if you like this game. :-)

@Xansta
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Xansta commented Jan 6, 2025

This scenario is on my list to revise. My apologies for the ruined night. Carrier functionality has gradually evolved over several releases. This scenario is difficult to test because it can require multiple ships doing multiple things. I don't have a large group of people willing to jump in and test a scenario in progress.

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