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player.h
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// Verlies - ein Adventure im Retrodesign
//
// Copyright (C) 2018-2022 Heiko Wolf
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License As published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY Or FITNESS For A PARTICULAR PURPOSE. See the
// GNU General Public License For more details.
//
// You should have received a copy of the GNU General Public License along
// With this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// Kontakt: projekte@kabelmail.net
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include "globals.h"
extern void p_spieler_init (void) __banked;
extern void p_spieler_setSprite (UINT8 l_set) __banked;
extern void p_spieler_set_sprite (void) __banked;
extern void p_spieler_blink (void) __banked;
extern void p_spieler_blink_off (void) __banked;
//extern void p_spieler_move (UINT8 v_ri) __banked;
extern void p_spieler_attack (void) __banked;
extern void p_spieler_hideAttack (void) __banked;
extern void p_spieler_inc_ausdauer (void) __banked;
extern void p_spieler_move_north (void) __banked;
extern void p_spieler_move_south (void) __banked;
extern void p_spieler_move_west (void) __banked;
extern void p_spieler_move_east (void) __banked;
void p_spieler_after_move (void) __banked;
#endif