👀 you may be tempted to just leave the game to pause your progress but moderators can reinstate you ;)...or freeze your game permanently and you'll lose your bought potions if the spell is cast while you are away.
- ✅ Completed Command! (But unit testing is still needed overall!)
- ❌ In Progress, may not work as expected
- No Icon means not started or not in a state worth using.
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✅ /trick [target_player]
- Action: Attempts to trick another player out of their candy.
- Example:
/trick @Player
- ✅VARIANT Player can right click on another member -> select app -> bot -> trick to initate a trick attempt agaisnt that member.
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✅ /treat [target_player] [amount]
- Action: Gives candy to another player.
- Example:
/treat @Player 10
- ✅ VARIANT: Players can also join by clicking on themselves to open the context menu.
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✅ /join
- Action: Joins the game and sets the player’s status to active.
- ✅ VARIANT: Players can also join by clicking on themselves to open the context menu.
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/escape
- Action: Leaves the game but saves player data, setting the player’s status to inactive. While escaped you can still lose your potions purchased if the spell is casted - but you will not receive winnings for being inactive.
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/return
- Action: Reinstates a player’s status to active, allowing them to participate again.
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/stats
- Action: Displays the player’s personal stats (like candy count, tricks, treats, etc.).
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✅ /bucket
- Action: Shows how much candy the player currently has.
- ✅ VARIANT: Players can also join by clicking on themselves to open the context menu.
- /smash_pumpkin [amount]
- Action: Risks a certain amount of candy for a chance to win or lose candy.
- Example:
/smash_pumpkin 10
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/buy potion [amount]
- Action: Players purchase a potion (ticket) to participate in the cauldron event. One potion costs 10 candy by default.
- Example:
/buy_potion
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/view potions
- Action: Displays the total number of potions a player currently owns.
- Example:
/view potions