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board.cpp
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/**********************************************************************
|
| Bogart
| Chess Engine
|
| Copyright (C) 2009-2013 Dr.Kameleon
|
|**********************************************************************
| board.cpp
|**********************************************************************/
#include "bogart.h"
//=======================================================
// Constructors
//=======================================================
Board::Board() // from starting position
{
new Board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}
Board::Board(std::string fen)
{
vector<string> parts;
boost::split(parts,fen,boost::is_any_of(" "),boost::token_compress_on);
//-----------------------------------------
// Position
//-----------------------------------------
string position = parts[0];
for (int i=0; i<14; i++)
this->pieces[i] = 0;
for (int i=0; i<64; i++)
this->atPosition[i] = empty;
int shift=64;
for (int i=0; i<position.length(); i++)
{
shift--;
int oldshift = shift;
char ch = position.at(i);
int index = PIECE_STR.find(ch);
if (index!=string::npos) { this->pieces[index] |= (1ull<<shift); this->atPosition[shift] = index; }
else
{
if (ch=='/') shift++;
else shift = shift - ((ch-'0')-1);
for (int k=oldshift; k>=shift; k--)
{
this->pieces[12] |= (1ULL<<k);
this->atPosition[k] = empty;
}
}
}
//-----------------------------------------
// Playing
//-----------------------------------------
string turn = parts[1];
if (turn=="w") this->playing = White;
else this->playing = Black;
//-----------------------------------------
// Castling
//-----------------------------------------
string castle = parts[2];
for (int k=0; k<4; k++)
this->castling[k] = false;
if (castle!="-")
{
for (int k=0; k<castle.length(); k++)
{
if (castle[k]=='k') this->castling[bCastleOO] = true;
else if (castle[k]=='q') this->castling[bCastleOOO] = true;
else if (castle[k]=='K') this->castling[wCastleOO] = true;
else if (castle[k]=='Q') this->castling[wCastleOOO] = true;
}
}
//-----------------------------------------
// En Passant
//-----------------------------------------
string ep = parts[3];
this->enPassant = 0;
if (ep!="-") this->enPassant = ((string)"12345678").find(ep[1])*8 + (7-((string)"abcdefgh").find(ep[0]));
//-----------------------------------------
// Half-Move Counter
//-----------------------------------------
string hmc = parts[4];
this->fiftyMoveCounter = atoi(hmc.c_str());
//-----------------------------------------
// Move Counter
//-----------------------------------------
string mc = parts[5];
this->moveCounter = atoi(mc.c_str());
//-----------------------------------------
// Score
//-----------------------------------------
this->score = 0;
//-----------------------------------------
// Calculate Zobrist Key
//-----------------------------------------
this->key = this->zobristKey(this->playing);
//-----------------------------------------
// Check if it also contains "moves"
//-----------------------------------------
int movesPos = fen.find("moves");
if (movesPos!=-1)
{
string moves = fen.substr(movesPos+6);
this->performMoves(moves);
}
}
Board::~Board()
{
}
//=======================================================
// Misc Functions
//=======================================================
void Board::performMoves(std::string moves)
{
vector<string> movesParts;
boost::split(movesParts,moves,boost::is_any_of(" "),boost::token_compress_on);
//-----------------------------------------
// Perform every single move
//-----------------------------------------
for (int i=0; i<movesParts.size(); i++)
{
Log::msg(SSTR("Performing move : |" << movesParts[i] << "|\n"));
if (movesParts[i]=="e1g1") { Move nMove=Move("h1f1",this); MAKE(nMove,this); this->castling[wCastleOO] = false; }
else if (movesParts[i]=="e1c1") { Move nMove = Move("a1d1",this); MAKE(nMove,this); this->castling[wCastleOOO] = false; }
else if (movesParts[i]=="e8g8") { Move nMove = Move("h8f8",this); MAKE(nMove,this); this->castling[bCastleOO] = false; }
else if (movesParts[i]=="e8c8") { Move nMove = Move("a8d8",this); MAKE(nMove,this); this->castling[bCastleOOO] = false; }
Move move = Move(movesParts[i], this);
MAKE(move, this);
this->playing *= -1;
}
//-----------------------------------------
// Calculate Zobrist Key
//-----------------------------------------
this->key = this->zobristKey(this->playing);
}
U64 Board::zobristKey(int color)
{
U64 key = 0;
for (int i=12; i>=0; i--)
{
vector<UINT> positions = BITSSET(this->pieces[i]);
int positionsSize = positions.size();
for (int k=0; k<positionsSize; k++)
key ^= ZOBR(color,i,positions[k]);
}
return key;
}
//=======================================================
// Output
//=======================================================
string Board::out(void)
{
stringstream ss;
for (int i=63; i>=0; i--)
{
int p = this->atPosition[i];
char ch = '.';
if (p!=empty) ch = PIECE_STR.at(p);
ss << ch << " ";
if (i%8==0) ss << "\n";
}
return ss.str();
}
void Board::debug(void)
{
cout << this->out() << endl;
string pl = (this->playing==White)? "White" : "Black";
string cstl = "";
if (this->castling[2]) cstl += "K";
if (this->castling[3]) cstl += "Q";
if (this->castling[0]) cstl += "k";
if (this->castling[1]) cstl += "q";
cout << "Castling : " << cstl << ", Turn : " << pl << endl;
cout << "Move : " << this->moveCounter << ", Half-Moves : " << this->fiftyMoveCounter << ", E.p. : " << this->enPassant << endl;
}