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Vector4.h
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#ifndef VECTOR4_H_
#define VECTOR4_H_
#include <cstddef> //size_t
#include <algorithm> //fill, and copy
#include <cassert> //assert
#include <cmath> //sqrt
using namespace std;
/**
* @brief This class defines a container and operations for manipulating vectors.
*/
class Vector4
{
public:
typedef GLfloat value_type;
typedef GLfloat& reference;
typedef const GLfloat& const_reference;
typedef GLfloat* iterator;
typedef const GLfloat* const_iterator;
typedef size_t size_type;
static const size_type static_size = 4;
private:
enum { x, y, z, w };
GLfloat vector[4];
public:
Vector4() { fill(begin(), end(), 0.0); }
Vector4(value_type component1, value_type component2, value_type component3, value_type component4)
{
vector[x] = component1;
vector[y] = component2;
vector[z] = component3;
vector[w] = component4;
}
Vector4(const Vector4& other) { copy(other.begin(), other.end(), begin()); }
size_type size() const { return static_size; }
iterator begin() { return vector; }
iterator end() { return vector + size(); }
const_iterator begin() const { return vector; }
const_iterator end() const { return vector + size(); }
reference operator [] (const size_type i) { return vector[i]; }
const_reference operator [] (const size_type i) const { return vector[i]; }
/*
friend ostream& operator << (ostream& lhs, const Vector4& rhs)
{
for(Vector4::const_iterator i = rhs.begin(); i != rhs.end(); i++)
{
lhs << *i;
if(i != rhs.end() - 1)
lhs << " ";
}
return lhs;
}
*/
Vector4& operator = (const Vector4& other)
{
copy(other.begin(), other.end(), begin());
return *this;
}
value_type* data() { return vector; }
const value_type* data() const { return vector; }
value_type magnitude() const { return sqrt(pow(vector[x], 2) + pow(vector[y], 2) + pow(vector[z], 2) + pow(vector[w], 2)); }
Vector4& normalize()
{
GLfloat m = magnitude();
for(iterator i = begin(); i != end(); i++)
*i /= m;
return *this;
}
static value_type dotProduct(const Vector4& vector1, const Vector4& vector2)
{
return vector1[x] * vector2[x] + vector1[y] * vector2[y] + vector1[z] * vector2[z] + vector1[w] * vector2[w];
}
static Vector4 crossProduct(const Vector4& vector1, const Vector4& vector2)
{
assert(vector1[w] == 0.0 && vector2[w] == 0.0);
return Vector4( vector1[y] * vector2[z] - vector1[z] * vector2[y],
vector1[z] * vector2[x] - vector1[x] * vector2[z],
vector1[x] * vector2[y] - vector1[y] * vector2[x],
0.0);
}
friend Vector4 operator + (const Vector4& lhs, const Vector4& rhs)
{
return Vector4( lhs[x] + rhs[x],
lhs[y] + rhs[y],
lhs[z] + rhs[z],
lhs[w] + rhs[w]);
}
friend Vector4 operator - (const Vector4& lhs, const Vector4& rhs)
{
return Vector4( lhs[x] - rhs[x],
lhs[y] - rhs[y],
lhs[z] - rhs[z],
lhs[w] - rhs[w]);
}
friend Vector4 operator * (const Vector4& vector, const value_type scalar)
{
return Vector4( vector[x] * scalar,
vector[y] * scalar,
vector[z] * scalar,
vector[w] * scalar);
}
friend Vector4 operator * (const value_type scalar, const Vector4& vector) { return vector * scalar; }
friend bool operator == (const Vector4& lhs, const Vector4& rhs)
{
return equal(lhs.begin(), lhs.end(), rhs.begin());
}
friend bool operator != (const Vector4& lhs, const Vector4& rhs)
{
return !(lhs == rhs);
}
};
#endif /*VECTOR4_H_*/