diff --git a/src/analysis/classic/warrior/arms/Guide.tsx b/src/analysis/classic/warrior/arms/Guide.tsx index 940a3281ef0..70cd94aac59 100644 --- a/src/analysis/classic/warrior/arms/Guide.tsx +++ b/src/analysis/classic/warrior/arms/Guide.tsx @@ -7,7 +7,6 @@ import { FoundationHighlight as HL } from 'interface/guide/foundation/shared'; import Explanation from 'interface/guide/components/Explanation'; import ResourceLink from 'interface/ResourceLink'; import RESOURCE_TYPES from 'game/RESOURCE_TYPES'; -import { TooltipElement } from 'interface/Tooltip'; import PerformanceStrong from 'interface/PerformanceStrong'; import { formatPercentage } from 'common/format'; import AlwaysBeCasting from 'parser/shared/modules/AlwaysBeCasting'; @@ -46,12 +45,8 @@ function ArmsDowntimeSection() { In Cataclysm, Arms Warrior does not have enough abilities or{' '} - to fill every GCD. This means that you will - have lower{' '} - The percentage of time spent using spells and abilities.}> - Active Time - {' '} - than other specs. + to fill every GCD. GCDs that are empty + because no abilities are usable are also counted as Active Time. With practice, you can keep active and pick the right spells for each moment, but @@ -75,7 +70,7 @@ function ArmsDowntimeSection() { As a general guideline,{' '} - you should have 70%+ active time during normal phases of a boss fight. + you should have 80%+ active time during normal phases of a boss fight. {' '} Exceptional players will often hit nearly 100% during these periods.