diff --git a/src/analysis/classic/warrior/arms/Guide.tsx b/src/analysis/classic/warrior/arms/Guide.tsx
index 940a3281ef0..70cd94aac59 100644
--- a/src/analysis/classic/warrior/arms/Guide.tsx
+++ b/src/analysis/classic/warrior/arms/Guide.tsx
@@ -7,7 +7,6 @@ import { FoundationHighlight as HL } from 'interface/guide/foundation/shared';
import Explanation from 'interface/guide/components/Explanation';
import ResourceLink from 'interface/ResourceLink';
import RESOURCE_TYPES from 'game/RESOURCE_TYPES';
-import { TooltipElement } from 'interface/Tooltip';
import PerformanceStrong from 'interface/PerformanceStrong';
import { formatPercentage } from 'common/format';
import AlwaysBeCasting from 'parser/shared/modules/AlwaysBeCasting';
@@ -46,12 +45,8 @@ function ArmsDowntimeSection() {
In Cataclysm, Arms Warrior does not have enough abilities or{' '}
- to fill every GCD. This means that you will
- have lower{' '}
- The percentage of time spent using spells and abilities.>}>
- Active Time
- {' '}
- than other specs.
+ to fill every GCD. GCDs that are empty
+ because no abilities are usable are also counted as Active Time.
With practice, you can keep active and pick the right spells for each moment, but
@@ -75,7 +70,7 @@ function ArmsDowntimeSection() {
As a general guideline,{' '}
- you should have 70%+ active time during normal phases of a boss fight.
+ you should have 80%+ active time during normal phases of a boss fight.
{' '}
Exceptional players will often hit nearly 100% during these periods.