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When playing Mario Kart 64 in splitscreen with GLideN64 (and a HLE RSP), the minimap won't be displayed properly:
I've bisected the issue to be caused by #2862, changing Mario Kart 64 back to using F3DEX fixes the issue.
F3DEX
save state: sm64_splitscreen_minimap.zip
The text was updated successfully, but these errors were encountered:
It's either the minimap or TIME and LAP not being rendered, which can be toggled using C right.
Sorry, something went wrong.
I've observed the same issue, also the preview is not visible when either player picks up a power up.
Is it possible to revert this by modifying an ini file, or does it require a recompile?
I've observed the same issue, also the preview is not visible when either player picks up a power up. Is it possible to revert this by modifying an ini file, or does it require a recompile?
This is not something that can be fixed by changing a setting. A quick hotfix requires editing GBI.cpp: GhostlyDark@b964aaf
GBI.cpp
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When playing Mario Kart 64 in splitscreen with GLideN64 (and a HLE RSP), the minimap won't be displayed properly:
I've bisected the issue to be caused by #2862, changing Mario Kart 64 back to using
F3DEX
fixes the issue.save state: sm64_splitscreen_minimap.zip
The text was updated successfully, but these errors were encountered: