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index.html
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<html>
<head>
<title>Music Mixer</title>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<meta content="utf-8" http-equiv="encoding">
<link rel="stylesheet" type="text/css" href="assets/css/fonts.css">
<link rel="stylesheet" type="text/css" href="assets/css/main.css">
<script src="assets/js/soundmanager2.js" type="text/javascript"></script>
</head>
<body>
<div class="stage" id="load">
<div id="loadbox">
<span id="loadinfo"></span>
</div>
</div>
<div class="stage" id="main">
<div id="right_bar">
<h1>create something <em>fresh</em></h1>
<ul>
<li><a href="#" onclick="Mixer.setPack('Country');" class="Country_class">Country</a></li>
<li><a href="#" onclick="Mixer.setPack('Dance');" class="Dance_class">Dance</a></li>
<li><a href="#" onclick="Mixer.setPack('Hip-Hop');" class="Hip-Hop_class">Hip-Hop</a></li>
<li><a href="#" onclick="Mixer.setPack('Latin');" class="Latin_class">Latin</a></li>
<li><a href="#" onclick="Mixer.setPack('Pop');" class="Pop_class">Pop</a></li>
<li><a href="#" onclick="Mixer.setPack('Rock');" class="Rock_class">Rock</a></li>
</ul>
<a id="huge-button" href="#" onclick="openMixer()">START MIXING</a>
<a id="huge-button" href="#" onclick="showImport()">IMPORT</a>
<h1 class="no_underflow">your <em>stored</em> tracks</em></h1>
<p id="storedTracksList" class="no_overflow">You have no stored tracks!</p>
</div>
<div id="welcome_text">
<h1 id="step1">choose a <em>genre</em></h1>
<p>
Select an item from the genre list. You have your choice from Country to Hip-Hop. The genre you choose will give you a pre mix template to start you on your journey.
</p>
<h1 id="step2">start <em>mixing</em></h1>
<p>
Click on the "START MIXING" button on the right to begin.
</p>
</div>
</div>
<div class="stage" id="mixer">
<div id="backmixer">
<img src="assets/images/mixer.png" width="750">
</div>
<div id="button-suite">
<a id="playButton" class="s_stopped" href="javascript:;" onclick="Mixer.playStopButton();" state="stopped"></a>
<a id="smallButton" href="javascript:;" onclick="Mixer.clearAll();">Clear</a>
<a id="smallButton" href="javascript:;" onclick="Mixer.save();">Save</a>
<a id="smallButton" href="javascript:;" onclick="Mixer.share();">Share</a>
<a id="smallButton" href="javascript:;" onclick="showStage('main');">Back</a>
</div>
<div id="rows-collection"></div>
<div id="timeline-container" style="position: absolute; top: 92px; left: 220px;">
<svg width="5" height="260"><rect width="150" height="265" style="fill:#d33131;fill-opacity:0.8"></svg>
<br>
<span id="timeline-seconds">0s</span>
</div>
<div id="packs-area">
<div id="packs-list">
</div>
<div id="packs-data">
</div>
</div>
</div>
<script>
var v = 1.4;
var require = {
deps: [ "packs.js?"+new Date(),
"assets/js/PrototypeTools.js?"+v,
"assets/js/LZMA.js?"+v,
"assets/js/Base64.js?"+v,
"assets/js/Txt.js?"+v,
"assets/js/StepSequence.js?"+v,
"assets/js/Mixer.js?"+v,
"assets/js/Interface.js?"+v,
"assets/js/Packs.js?"+v,
"assets/js/main.js?"+v,
],
callback: function(module1, module2) {
window.addEventListener("load", new function() {
loadingStatus("Preparing SoundManager");
showStage("load");
soundManager.setup({
url: 'assets/swf/',
onready: function() {
loadingStatus("Loading ...");
window.lzmalib = new LZMA("assets/js/lzma_worker.js");
InstalledPacks.forEach(function (a) {
Packs.prepared++;
Packs.loadPack("packs/"+a+"/"+a+".js?"+v);
});
},
ontimeout: function() {
loadingStatus("Error! Could not load SoundManager Library");
}
});
});
}
};
</script>
<script src="assets/js/require.js"></script>
</body>
</html>