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Hashing.cpp
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#include "Hashing.h"
u64 murmur_hash2(const void *key, u64 len, uint32 seed) {
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const u64 m = 0x5bd1e995;
const u64 r = 24;
// Initialize the hash to a 'random' value
u64 h = seed ^ len;
// Mix 4 bytes at a time into the hash
const uint8 *data = (const uint8*)key;
while (len >= 4) {
uint32 k = *(uint32*)data;
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch(len) {
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}