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One of the more challenging things with the way our exports work is that if we want to add other systems (non-rmf based systems like CCTVs, building sensors, custom robot sensors, etc) we need to modify the code. It'd be nice if site editor were to support some form of dialog while exporting enabling us to "tweak" the level of simulation. Instead of exporting files directly, we should be able to select a world base template that can introduce the needed gazebo plugins for the external system. We should also consider being able to tweak the robot models easily. For instance, we should be able to add a camera plugin to robots relatively easily if end users would like such capabilities.
Implementation Considerations
Perhaps we can consider using some form of template language which allows use to specify the base SDFormat world and robots. We can have a default which is relatively simple, if end users would like to customize their simulation, they should be able to do so via a dialog during the export phase. We could have something similar for robots.
Alternatives
No response
Additional information
No response
The text was updated successfully, but these errors were encountered:
Before proceeding, is there an existing issue or discussion for this?
Description
One of the more challenging things with the way our exports work is that if we want to add other systems (non-rmf based systems like CCTVs, building sensors, custom robot sensors, etc) we need to modify the code. It'd be nice if site editor were to support some form of dialog while exporting enabling us to "tweak" the level of simulation. Instead of exporting files directly, we should be able to select a world base template that can introduce the needed gazebo plugins for the external system. We should also consider being able to tweak the robot models easily. For instance, we should be able to add a camera plugin to robots relatively easily if end users would like such capabilities.
Implementation Considerations
Perhaps we can consider using some form of template language which allows use to specify the base SDFormat world and robots. We can have a default which is relatively simple, if end users would like to customize their simulation, they should be able to do so via a dialog during the export phase. We could have something similar for robots.
Alternatives
No response
Additional information
No response
The text was updated successfully, but these errors were encountered: