forked from Atlantis-PBEM/Atlantis-Tools
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathdefault.cfg
73 lines (53 loc) · 2 KB
/
default.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
# COPY THIS FILE TO <GAME>.PY and change it as needed
#
# This is the configuration file for the atlantis scripts
#
# Set these values to whatever is right for your system
# The root of all things
basedir = '/home/atlantis'
# Where the game files, current turn and archives are located
gamedir = basedir + '/games/<NAME>'
# Name of the 'current turn' subdir of game directory
curdir = gamedir + '/current'
# Name of the 'previous turn' subdir of the game directory
prevdir = gamedir + '/previous'
# Name of the 'archive dir' subdir where archives are kept
archdir = gamedir + '/history/'
# Where are html files stored for this game
htmldir = basedir + '/html/<NAME>'
# Where text files for the game are located
filedir = gamedir + '/files'
# Where the scripts are located
scriptdir = basedir + '/scripts'
# The Game executeable
gameexe = gamedir + '/atlantis'
# The SMTP server to use when sending mail and reports
smtpserver = 'mail.dragoncat.net'
# The email address to use as the sender
sender = '<NAME>@atlantis.dragoncat.net'
# The announcment mailing list
announce = '<NAME>-announce@dragoncat.net'
# The name of the game as it will appear on the times
gamename = '<NAME>'
# Lockfile name -- this file doesn't get removed, but does get locked with
# flock **WARNING** -- This is UNIX specific
lockfile = gamedir + '/<NAME>.lock'
# Logfile
logfile = curdir + '/events.log'
# If there is an error in the mail processor who should it be sent to?
admin = 'jtraub@dragoncat.net'
# If this is set to one, the orders template from the previous turn will
# be copied in for any player which did not submit orders
copy_template = 1
# Turn frequency
frequency = 1
# If the frequency is more than once per week, what day is the first turn
# per week run (mon = 0)
first_day = 0
# Turn hour:minute tuple
turn_time = (19, 00)
# Time zone of the server (and therefore game run times)
time_zone = 'PST'
time_zone_dst = 'PDT'
# Name of the machine hosting the scripts (used for loop detection check)
machine = 'atlantis.dragoncat.net'