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Copy pathSound_Macros.h
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Sound_Macros.h
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#pragma once
#define SND_LASER1 gpEngine->smpLaser1.Play(1)
#define SND_LASER2 gpEngine->smpLaser2.Play(2)
#define SND_LASER3 gpEngine->smpLaser3.Play(3)
#define SND_LASER4 gpEngine->smpLaser4.Play(4)
#define SND_LASER5 gpEngine->smpLaser5.Play(5)
#define SND_BIGLASER1 gpEngine->smpBigLaser1.Play(6)
#define SND_DEFLECT gpEngine->smpDeflect.Play(7)
#define SND_FORCECHARGE gpEngine->smpForceCharge.Play(8)
#define SND_STOPFORCECHARGE gpEngine->smpForceCharge.Stop(8)
#define SND_FORCE gpEngine->smpForceShot.Play(9)
#define SND_SMALLEXPLODE gpEngine->smpSmallExplode.Play(10)
#define SND_MEDEXPLODE gpEngine->smpMedExplode.Play(11)
#define SND_LARGEEXPLODE gpEngine->smpLargeExplode.Play(12)
#define SND_LARGEEXPLODE2 gpEngine->smpLargeExplode2.Play(13)
#define SND_PICKUP gpEngine->smpPickup.Play(14)
#define SND_ORBSPAWN gpEngine->smpOrbSpawn.Play(15)
#define SND_LASER6 gpEngine->smpLaser6.Play(16)
#define SND_BIGLASER2 gpEngine->smpBigLaser2.Play(17)
#define SND_LASER7 gpEngine->smpLaser7.Play(18)