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feat: new sleep perk and minor conveyor improvement #172

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@stb-stb stb-stb commented Nov 29, 2024

  • a pair of sleeping perks
  • sweet dreams which some chance to releases locks and unblocks jammed npc
  • nightmares which may cause bed binds and invoke some dark hands
  • the conveyor can now grab you and carry you away

- conveyor can grab you nad take away
@Ada18980
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Thank you! What is the conveyor change meant to do though? Id be worried about undeserved stunlocks.
However this does give me an idea for a leash getting caught in the conveyor :)

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stb-stb commented Nov 29, 2024

A small change of conveyor makes that conveyor do exactly what the conveyor should do :) If you step on the conveyor you can be "frozen" and moved, if you are on the conveyor again the whole thing repeats. So you can travel for several turns, depending on your luck. That makes conveyors more dangerous and less predictable, also it makes almost impossible to walk in opposite direction. You can still run. I've tested it with various restraints and it's still possible to pass the conveyor over, it's just not that easy.

@Ada18980
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Ada18980 commented Nov 29, 2024 via email

@stb-stb
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stb-stb commented Nov 29, 2024

It's about preferences, of course. When I first saw the conveyor, I was afraid to step on, but then I found out that it can be easily overcome even in heels so I felt a missed opportunity to some mischief. Yeah, there's room for fine tuning, like heels, grounding, or stuck leash. But even this basic version: without heels it is easy to run over at the cost of noise and with restricted movement you'll spend a few turns on it and you will certainly be taken away.

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