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fix #38, #resolve 27, code-generation
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Albeoris committed Jul 16, 2022
1 parent ee09270 commit f7f664c
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Showing 137 changed files with 2,094 additions and 850 deletions.
121 changes: 7 additions & 114 deletions Directory.Build.props
Original file line number Diff line number Diff line change
@@ -1,115 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GamePath)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GamePath)\BepInEx\unhollowed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Core">
<HintPath>$(GamePath)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>$(GamePath)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Preloader.Core">
<HintPath>$(GamePath)\BepInEx\core\BepInEx.Preloader.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GamePath)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(GamePath)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(GamePath)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(GamePath)\BepInEx\unhollowed\Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>$(GamePath)\BepInEx\unhollowed\Unity.Addressables.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>$(GamePath)\BepInEx\unhollowed\Unity.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GamePath)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(ProjectName)' != 'Memoria.FF1'">
<Compile Include="..\Memoria.FF1\Shared\**\*.cs" LinkBase="Shared">
<Link>Shared\%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
</Project>

<PropertyGroup>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>

</Project>
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