An Adaptation of Conway's Game of Life in Python
This Program implements Conway's Game of Life using the Pygame library for visualization. The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. The game consists of a grid of cells, each of which can be in one of two states: alive or dead. The cells evolve based on the following rules:
- Any live cell with fewer than two live neighbors dies, as if by underpopulation.
- Any live cell with two or three live neighbors lives on to the next generation.
- Any live cell with more than three live neighbors dies, as if by overpopulation.
- Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
The code initializes a grid of cells, where each cell is represented by a 0 (dead) or 1 (alive). The update
function calculates the next state of each cell based on the rules and updates the grid accordingly. The main loop of the program handles user input for pausing/resuming the simulation, clearing the grid, toggling cell states with the mouse, and quitting the game. The simulation runs at a fixed time step, updating the display and grid state accordingly.
Overall, the code provides a simple and interactive implementation of Conway's Game of Life using Pygame for visualization.