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customGear and fauxWeapons rebasing #594
customGear and fauxWeapons rebasing #594
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Adds backpack versions of the following vests: - BAF Osprey Mk4 belt - BAF Osprey Mk4 webbing - RU Smersh (Olive) - RU Smersh (Coyote)
Moves the faux weapons (C7, MG5) from the miscFixes folder to the new customGear folder.
aka me being dumb fixed line in script_component that referenced MISCFIXES instead of CUSTOMGEAR
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Looks ok from what I can see, some feedback on structure and naming that will come up later.
- Moved faux weapons from its own sub-component to just a cfgWeapons - fixed classnames to prevent breaking missions
Should the "baseWeapon = QGVAR(MG5)" line be changed to baseWeapon = "potato_fauxMG5_MG5"? Or is it fine as it is? |
Yes |
From QGVAR(MG5) to "potato_fauxMG5_MG5", per the classname
Adds a new addon "customGear" which is meant to act as a gathering point for all "new" gear/weapon items that we may want to add to potato. This'll also help clean up miscFixes since I've kinda cluttered it with things that aren't really fixes, but also aren't fit anywhere else.
As such, I've rebased the faux weapons that sat in miscFixes to this new addon.
I've also added a new thing that adds a copy of certain CUP vests as backpacks for mission makers and loadout makers to play around with.
customGear should now include the following: