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fix battle ready staying active after respec
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Kidel committed Sep 4, 2023
1 parent 8035901 commit 7a5cdea
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Showing 2 changed files with 4 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Artificer/Mods/Artificer/meta.lsx
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Expand Up @@ -22,10 +22,10 @@
<attribute id="Tags" type="LSWString" value=""/>
<attribute id="Type" type="FixedString" value="Add-on"/>
<attribute id="UUID" type="FixedString" value="88fadf2c-152d-404e-b863-c12273559e1c"/>
<attribute id="Version64" type="int64" value="37295434414161920"/>
<attribute id="Version64" type="int64" value="37295436561645568"/>
<children>
<node id="PublishVersion">
<attribute id="Version64" type="int64" value="37295434414161920"/>
<attribute id="Version64" type="int64" value="37295436561645568"/>
</node>
<node id="Scripts"/>
<node id="TargetModes">
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Original file line number Diff line number Diff line change
Expand Up @@ -930,11 +930,12 @@ type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "he53dd9c1g0a96g40f7g8606gd0e9a5b0d3a4;1"
data "Description" "h5af41faag16e8g4399g8efbgc2af8304f248;1"
data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator"
data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting"
data "Icon" "Passive_BattleReady"
data "StackId" "BATTLE_READY_WEAPON"
data "StackType" "Overwrite"
data "Boosts" "WeaponAttackRollAbilityOverride(Intelligence)"
data "StatusGroups" "SG_RemoveOnRespec"


new entry "SPELLSTORING_ITEM_RESOURCE"
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