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Update README.md
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Morozov-5F authored Dec 30, 2020
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Expand Up @@ -13,7 +13,7 @@ And a showcase from the second:

![Showcase image](/images/showcase.png)

Apart from the core ray tracer I've decided to add parallel rendering -- right now it has implementation for UNIX-like systems using pthread but later on I'm planning to add a Windows version. Also there are command line options that are available by calling a ray tracer with `-h` or `--help` flags.
Apart from the core ray tracer I've decided to add parallel rendering -- right now it has implementation for UNIX-like systems and Windows. Also there are command line options that are available by calling a ray tracer with `-h` or `--help` flags.

I've selected C because I wanted some challenge and I think I got some. I decided to make vector and ray routines completely inlined to remove some overhead from function calls. I could have gone with macros but I thought the inlines will suit better. Because of that even in debug mode code compiles with inline optimizations enabled.

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