Transform your particle simulations into keyframed objects with ease
Cake_Particles_3.0.mp4
- Bake particle simulations into keyframed animated objects
- Multiple Objects support (Meshes, Grease Pencil, Metaballs, Cameras etc.)
- bake-step (to keyframe only each n frames)
- Collection-based management system
- Full simulation/animation export to FBX
fbxs exported using cakeParticles
Install directly from the Official Blender Extension Platform just drag and drop it into your blender.
- ✨ New Collection system for multi-bake management
- 🔄 Re-baking support
- 📝 Streamlined UI with collapsible tips
- 🛠️ Enhanced error handling and UX improvements
- ✅ Blender 4.0 compatibility
- 🎨 Grease Pencil animation randomizer
- 🔧 Enhanced Bake_Step functionality
- ➕ Post-bake frame editing panel
- 🏗️ Improved addon architecture
- 🐛 Blender 3.6.2+ compatibility
- ✨ Multiple objects particle baking
- 🎯 BakeStep implementation
- 🎨 Grease Pencil and Metaballs support
- 🔄 Multi-object particle support
For particle rotation to work, ensure the "Dynamic" option is enabled in particle settings. This is by design, as enabling this by default would penalize performance for all the simulations that don´t need particle rotations (which is the case more often than not).
It also matches Blender's current default settings this way.
If Tackling complex simulations:
I suggest to check your particle simulation before baking, by rendering Cubes as object instance, which perform good and show the particle motion very well.