Release 0.4 - Apr23
Closed Apr 27, 2023
100% complete
- Compute shader support
- Unified Material/Compute shaders
- Command list (Deferred context) support
- Render and compute passes can now be mixed together to produce powerful shaders
- Per-pass callbacks for adding additional application logic between shader passes. e.g. transfer data between GPU buffers/textures
- Further development of Vulkan support
Full change…
- Compute shader support
- Unified Material/Compute shaders
- Command list (Deferred context) support
- Render and compute passes can now be mixed together to produce powerful shaders
- Per-pass callbacks for adding additional application logic between shader passes. e.g. transfer data between GPU buffers/textures
- Further development of Vulkan support
This milestone is closed.
No open issues remain. View closed issues or see open milestones in this repository.