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Release 0.4 - Apr23

Closed Apr 27, 2023 100% complete
  • Compute shader support
  • Unified Material/Compute shaders
  • Command list (Deferred context) support
  • Render and compute passes can now be mixed together to produce powerful shaders
  • Per-pass callbacks for adding additional application logic between shader passes. e.g. transfer data between GPU buffers/textures
  • Further development of Vulkan support

Full change…

  • Compute shader support
  • Unified Material/Compute shaders
  • Command list (Deferred context) support
  • Render and compute passes can now be mixed together to produce powerful shaders
  • Per-pass callbacks for adding additional application logic between shader passes. e.g. transfer data between GPU buffers/textures
  • Further development of Vulkan support

Full changelog is available

This milestone is closed.

No open issues remain. View closed issues or see open milestones in this repository.