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Adding a Custom Block Area Reward
Ryan Turk edited this page Dec 14, 2019
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2 revisions
Before you add a block area reward, you need to have the basic reward setup. If you have not done that already, you need to head here to set up the base for the reward.
Field Name | Type | Default | Field Description |
---|---|---|---|
xSize | Integer | 1 | The area size in the x direction to fill with the specified block |
ySize | Integer | 1 | The area size in the y direction to fill with the specified block |
zSize | Integer | 1 | The area size in the z direction to fill with the specified block |
block | String | minecraft:dirt | Formatted mod:blockName:metadata(optional) - This is the block to fill the specified area with |
xOff | Integer | 0 | The offset to apply to where the area is placed in the x direction |
yOff | Integer | 0 | The offset to apply to where the area is placed in the y direction |
zOff | Integer | 0 | The offset to apply to where the area is placed in the z direction |
falling | Boolean | false | True makes the blocks spawn slightly overhead and fall into position. False will spawn the blocks in normally where it is set to. |
delay | Integer | 0 | The delay for the block area to wait after the Chance Cube is broken before filling said area. |
relativeToPlayer | Boolean | false | True makes the blocks spawn with the offset's based on the players position and not the Chance Cube. False does the opposite. |
causesUpdate | Boolean | false | True makes the blocks cause block updates when placed in. False does not! |
{
"Block_Reward":
{
"chance": 0,
"Area":
[
{
"xSize": 5,
"ySize": 3,
"zSize": 5,
"block": "minecraft:ice",
"xOff": -2,
"yOff": 0,
"zOff": -2,
"falling": false,
"delay": 0,
"causesUpdate": false,
"relativeToPlayer": true
}
]
}
}