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Procedural City Generation

This project is writen in c++ and uses sfml. It is aimed to generate cities fast and legitimately. Currently only some basic works have been done, like generating road network. I might export this to a game engine for further development in the future.

Installation

This project is build with cmake. Download source code and build on your own machine with cmake, and you are good to go.

Algorithm

The algorithm of procedural generation comes from this web page

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