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Dan Whitacre
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import { Component, NgModule } from '@angular/core' | ||
import { ComponentsModule } from 'src/components/components.module' | ||
import { CommonModule } from '@angular/common' | ||
import { FieldsetModule } from 'primeng/fieldset' | ||
|
||
@Component({ | ||
selector: 'rules', | ||
template: ` | ||
<layout> | ||
<p-fieldset legend="Simplified Rules" [toggleable]="true"> | ||
<p> | ||
Open to anyone, Regular start time is Saturdays at 4pm Eastern, Qualifier is 15 rounds, Top 8 from qualifier | ||
advance to 1v1 single elim bracket | ||
</p> | ||
<p>Quarterfinals is best of 3, Semifinals best of 5, Finals best of 7. 5 round wins takes the map</p> | ||
</p-fieldset> | ||
<p-fieldset legend="Event Overview" [toggleable]="true"> | ||
<p>This weekly event is open to anyone who wishes to participate</p> | ||
<p>The competition will begin at 4pm EST with the qualifier match each week unless otherwise announced</p> | ||
<p> | ||
The Map Pool is chosen by HD, these maps are a variety of previous TOTDs, Campaign Maps, or any other map HD | ||
chooses | ||
</p> | ||
<p>The Map Pool will consist of 8 maps each week and can be found in the Kentucky Trackmania Club in game.</p> | ||
<p> | ||
Two maps will rotate each week, the two rotating out will be the 01 and 02 maps in the campaign and will also | ||
be highlighted in that weeks sheet | ||
</p> | ||
<p> | ||
Maps can be suggested by the players anytime in the weekly league map suggestion channel in the Kentucky | ||
Trackmania Discord | ||
</p> | ||
</p-fieldset> | ||
<p-fieldset legend="How to Register/Play" [toggleable]="true"> | ||
<p> | ||
Simple, show up to the qualifier. Qualifier room will be up 10 minutes before Qualifier goes live promptly at | ||
4pm EST | ||
</p> | ||
<p>Qualifier and all Match Rooms will be in the Kentucky Trackmania Club</p> | ||
</p-fieldset> | ||
<p-fieldset legend="Qualification" [toggleable]="true"> | ||
<p>Each week's event will start with a qualifier match</p> | ||
<p>Five maps from the map pool will randomly be chosen on stream and put into a room</p> | ||
<p>All players for that week will play 3 rounds on each map totaling 15 rounds played</p> | ||
<p>The Top 8 players at the end of the 15 rounds will advance and be placed into the main bracket</p> | ||
<p> | ||
If there is a tie among the top 8 players that doesnt decide if a player makes the cut, the tiebreaker will be | ||
whoever has the most league points. | ||
</p> | ||
<p>If there is still a tie after checking league points earned: tiebreaker will be alphabetical A -> Z</p> | ||
<p> | ||
If there is a tie that would effect who would make it into main bracket: The Qualifier room will be reset to | ||
the first map played and the tied players will play a 1 round sudden death | ||
</p> | ||
<p> | ||
Example 1: If four players are tied for 7th, the four tied players will play a one round sudden death. The top | ||
2 finishers will advance to fill the 7th and 8th seed | ||
</p> | ||
<p> | ||
Example 2: If 3 players are tied for 8th, the three tied players will play a one round sudden death. The | ||
winner will advance and fill the 8th seed. | ||
</p> | ||
</p-fieldset> | ||
<p-fieldset legend="Main Bracket" [toggleable]="true"> | ||
<p> | ||
The Quarterfinals will be best of 3 maps, Semifinals will be best of 5 maps, Finals will be best of 7 maps | ||
</p> | ||
<p>Maps for each match will be selected by a draft</p> | ||
<p> | ||
For each match a thread will be made in the events general channel of the discord, the players in that match | ||
will be pinged and draft their maps | ||
</p> | ||
<p> | ||
The player with the better seed will begin the draft picking the first map, the players will alternate picks | ||
</p> | ||
<p> | ||
*QUARTERFINALS ONLY* Before draft begins each player will ban one map from the pool, Due to being reduced to a | ||
best of 3 for time. | ||
</p> | ||
<p> | ||
*QUARTERFINALS ONLY* The player with the better seed will ban first, then opponent. After bans the draft will | ||
proceed as normal | ||
</p> | ||
<p> | ||
In the quarterfinals each player will choose 1 map, semis each player will choose 2 maps, and finals each | ||
player will choose 3 maps | ||
</p> | ||
<p>The final map in each match will be chosen by HD</p> | ||
<p>Each map will be played first to 5 round wins</p> | ||
<p>The player who reaches 5 round wins first, wins the map</p> | ||
</p-fieldset> | ||
<p-fieldset legend="Prize Pool" [toggleable]="true"> | ||
<p>There will be a $100 prize pool (minimum) each week</p> | ||
<p>First place will win $70</p> | ||
<p>Second place will win $30</p> | ||
</p-fieldset> | ||
<p-fieldset legend="League Points" [toggleable]="true"> | ||
<p>Points will be awarded each week</p> | ||
<p>Players will accumlate points throughtout the year</p> | ||
<p> | ||
The top 8 players with the most league points at the end of the year will be invited to a special event with a | ||
$1,000 prize pool | ||
</p> | ||
<p> | ||
This event is projected to be the first or second weekend of December, exact date and details will be released | ||
at a later time | ||
</p> | ||
</p-fieldset> | ||
<p-fieldset legend="Rules / Technical Issues" [toggleable]="true"> | ||
<p> | ||
In case of a player disconnection or any other technical issue that prevents a player from playing in a main | ||
bracket match, they are entitled to a technical pause. If the technical issue occurs mid-round, then the round | ||
when the event occurred is still counted towards the match. During a technical pause, players are not allowed | ||
to drive until one of the following conditions apply: | ||
</p> | ||
<p>(a) the technical problem has been resolved (player reconnected, fixed input device, etc.);</p> | ||
<p>(b) 5 minutes have passed since the occurrence of the technical problem.</p> | ||
<p></p> | ||
<p>Friendly trash-talk is permitted so long as all players involved are okay with it.</p> | ||
<p>Toxicity in match or on the league's discord channel are strictly forbidden.</p> | ||
<p>Continued toxicity will result in a ban from the league.</p> | ||
</p-fieldset> | ||
<p-fieldset legend="Disclaimer" [toggleable]="true"> | ||
<p>The organizer and admins reserve the right to change these rules at any time.</p> | ||
<p>Any changes made to the rules will be announced in the HDs Announcements Channel in the discord</p> | ||
</p-fieldset> | ||
</layout> | ||
`, | ||
styles: [ | ||
` | ||
p { | ||
text-align: center; | ||
} | ||
:host ::ng-deep .p-fieldset-legend a { | ||
color: #fbbf24; | ||
} | ||
`, | ||
], | ||
}) | ||
export class RulesComponent {} | ||
|
||
@NgModule({ | ||
exports: [RulesComponent], | ||
declarations: [RulesComponent], | ||
imports: [CommonModule, ComponentsModule, FieldsetModule], | ||
}) | ||
export class RulesModule {} |
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