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update Arms guide text
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emallson committed Nov 2, 2024
1 parent 700ab66 commit 17d3266
Showing 1 changed file with 3 additions and 8 deletions.
11 changes: 3 additions & 8 deletions src/analysis/classic/warrior/arms/Guide.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,6 @@ import { FoundationHighlight as HL } from 'interface/guide/foundation/shared';
import Explanation from 'interface/guide/components/Explanation';
import ResourceLink from 'interface/ResourceLink';
import RESOURCE_TYPES from 'game/RESOURCE_TYPES';
import { TooltipElement } from 'interface/Tooltip';
import PerformanceStrong from 'interface/PerformanceStrong';
import { formatPercentage } from 'common/format';
import AlwaysBeCasting from 'parser/shared/modules/AlwaysBeCasting';
Expand Down Expand Up @@ -46,12 +45,8 @@ function ArmsDowntimeSection() {
</Para>
<Para>
In Cataclysm, Arms Warrior does not have enough abilities or{' '}
<ResourceLink id={RESOURCE_TYPES.RAGE.id} /> to fill every GCD. This means that you will
have lower{' '}
<TooltipElement content={<>The percentage of time spent using spells and abilities.</>}>
Active Time
</TooltipElement>{' '}
than other specs.
<ResourceLink id={RESOURCE_TYPES.RAGE.id} /> to fill every GCD. GCDs that are empty
because no abilities are usable are also counted as Active Time.
</Para>
<Para>
With practice, you can keep active <em>and</em> pick the right spells for each moment, but
Expand All @@ -75,7 +70,7 @@ function ArmsDowntimeSection() {
<Para>
As a general guideline,{' '}
<HL>
you should have <strong>70%+</strong> active time during normal phases of a boss fight.
you should have <strong>80%+</strong> active time during normal phases of a boss fight.
</HL>{' '}
Exceptional players will often hit <em>nearly 100%</em> during these periods.
</Para>
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