This repository has been archived by the owner on Oct 20, 2021. It is now read-only.
Releases: enzanki-ars/rocket-league-replay-analysis
Releases · enzanki-ars/rocket-league-replay-analysis
v1.4.0-alpha3
Changes
- Fix boost data
- Fix future issues with the deleted actors
v1.4.0-alpha2
Warning
BOOST DATA IS INCORRECT AT THE MOMENT
This version includes boost data, but the data is incorrect at the moment due to an issue with lining up boost pickup/usage to the car and player associated with it. I hope to have this fixed by alpha3
.
Changes
- Add boost data. (Note: See above as this will not work as expected.)
- Add total boost render
100%
represents the max boost a team can have.0%
means the team has no boost.
- Add player boost render
- This only shows one players boost amount. The hope is that people will be able to replace all ingame graphics with their own for videos.
- Add total boost render
- Add CSV export
- Fix throttle display
-100%
is backwards100%
is forwards0%
is not moving
- Add
render-all
option.- This will render all possible videos that could be rendered.
- Fix renders so that they work in more video editors.
- Fix issue where renders will not work due to incorrect time calculations (The game doesn't take negative seconds to play...)
v1.4.0-alpha1
Graphics will not be using a SVG based overlay template. In other words, no more images created on the hard drive for every single frame, allowing anyone to easily install and run the program now.
Note: For this alpha release, the minimap output is disabled, but will return very soon.
Changes
--process_type
will be completely replaced with --render
and --data_explorer
.
usage: rocketleaguereplayanalysis
[-h]
[--render {player-data-drive,
player-data-scoreboard,
possession,
pressure,
scoreboard}
[{player-data-drive,
player-data-scoreboard,
possession,
pressure,
scoreboard} ...]]
[--data_explorer]
[--export_parsed_data]
[--show_field_size]
[--version]
game_json
See README.md
or README.txt
for more information.
v1.3.0
Release v1.2.2
Changes
- Make drift easier to see.
- Fixes:
- Fix desync issue.
- Fix team colors.
v1.2.1
Changes
- Add drift and driving data to output, plus deal with deleted objects.
v1.2.0
Changes
- Change to using RocketLeagueReplayParser
- This might allow for quicker updates. The JSON files are smaller and a bit easier to read and parse.
v1.1.2
Changes
- Improve file names for player data renders
- Fix issue with team colors not reflected properly in all replays.
- Originally, it was assumed that the blue team number was team 2 and orange was team 3.
- This has been fixed by assuming that the lower team number is the blue team and the higher team number is the orange team.
- Make the status bars more verbose.
v1.1.1
Changes
- Improve design of throttle display
- Fix issues with colors in rendering player data.
- Update: This did not fix every issue with this.
v1.1.2
corrects this.
- Update: This did not fix every issue with this.
- Fix video transcode crash.
- Fix build requirements
v1.1.0
Changes
- Use command line arguments instead of keyboard input
- Show the rotation of the car on the minimap
- Allow the user to set a start frame and end frame for shorter renders of data.
- Added renders of a player's data. Current options:
- Player scoreboard
- Player throttle/steering input
- Player scoreboard with throttle/steering input.