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Mod Manager v1.0.642 (1.0.2057)

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@FluffierThanThou FluffierThanThou released this 16 Oct 15:30
· 87 commits to master since this release

RimWorld Alpha 18

Managing mods should be easy!

Features

A cleaner, better Mod management screen.

  • separate lists for available and active mods
  • create and delete local copies of steam mods
  • create and load mod list backups
  • load mod list from save games
  • proper search filtering
  • drag and drop activation and reordering
  • keyboard navigation

And, if supported by the mod author;

  • version checking
  • dependency checks
  • incompatibility checks
  • load order hints

For Modders

Allows modders to create a Manifest.xml file, enabling a bunch of features that should have been in vanilla;

  • version checking
  • dependency checking
  • incompatibility checking
  • load order hints

See the documentation for details on how to implement this. It's easy!

Details

local mod copies
You can make a local copy of any steam mods (or all active steam mods at once) by clicking the corresponding button underneat the mod details (or active mods list). Doing this will make sure any updates to the steam version will not break your game in progress. Local mods are created in the RimWorld/Mods folder, and can be manually deleted, or deleted by clicking the corresponding button underneath the mod details.

mod list backups
You can create mod lists by clicking the button underneath your active mods. You will have to choose a unique name, and the mod list will be stored in a folder next to your save games.
To load a modlist, click the corresponding button underneath your active mods, then select the save game or mod list you want to load mods from. Any mods that couldn't be matched to your current list of mods will be greyed out.
To delete a mod list (only the list, not the actual mods), click the corresponding button and select the list to be deleted.

keyboard navigation
Sometimes, it's easier to navigate large lists with the keyboard.

  • Tab: cycles focus between search inputs and lists of mods.
  • Up/Down: selects the previous/next mod in the list.
  • Left/Right: switch focus between active and available lists.

You can also manipulate the lists;

  • Enter: activates/deactivates a mod, and selects the next mod in the list.
  • Shift+left: deactivates a mod, keeping it selected, and switching focus to the available list.
  • Shift+right: activates a mod, keeping it selected, and switching focus to the active list.
  • Shift+up/Shift+down: move an active mod up/down in the load order.

Contributors

  • erdelf: invaluable help with Harmony transpilers
  • Brrainz: multi-version targetting
  • b606: French translation

Version

This is version 1.0.642, for RimWorld 1.0.2057.

Changes