Welcome to the ARM Project repository! This project focuses on developing a game application using ARM (Advanced RISC Machine) architecture.
The ARM Project repository contains code written in C for a game application. The application utilizes ARM architecture and is designed to run on ARM-based microcontrollers or embedded systems. Here's a brief overview of the project files:
- LPC17xx.h: Header file containing definitions for LPC17xx microcontroller.
- GLCD.h: Header file for graphics LCD display.
- game.h: Header file containing game-related definitions and function prototypes.
- stdlib.h: Standard library header file.
- timer.h: Header file for timer functions.
- stdio.h: Standard I/O header file.
The game application includes the following functionality:
- Initialization of game attributes such as ball, paddles, and walls.
- Resetting the game state.
- Drawing game elements on the graphics LCD display.
- Handling game logic including ball movement, collision detection, and score tracking.
- Generating sound effects using timers.
To use this project, follow these steps:
- Set up the development environment for ARM-based microcontrollers.
- Include the necessary header files and source code files in your project.
- Configure the hardware peripherals as required for your specific setup.
- Compile and flash the code onto the target device.
- Run the application and enjoy the game!