Use your keyboard to move a player sprite around a procedurally-generated map. In an R graphics window.
Just for fun. Not possible without Mike Cheng's {nara} and {eventloop}, as well as Kenny's assets. Based partially on {r.oguelike}.
Install with remotes::install_github("matt-dray/tilebased")
and then tilebased::play()
. Michaelsoft Binbows not supported. The game will crash if the enemy touches you (this is a feature not a bug, lol).