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1.23.1

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 30 Jan 22:05

[1.23.1] - 2025-01-08

  • Moved AddressableAssetEntryTreeViewState into the UnityEditor.AddressableAssets namespace to fix compile errors in user code.

[1.22.4] - 2024-10-24

  • Fix "IndexOutOfRangeException" console message when assigning an addressable SpriteAtlas to an AssetReferenceSprite.
  • Make SubObjectGUID an Editor only field. It would not work properly at Runtime due to the lack of AssetDatabase, but this makes it explicit at compile time.
  • Switch the Runtime key to never use the SubObjectGUID and always use SubObjectName for subobjects.
  • CanBuildPlayer has been switched to using the Bee postprocessor and should return better error messages on failure.
  • The group edit window saves sort order and enabled columns. Groups are not sorted but can be reordered by dragging and dropping and that state is saved. This ordering has been moved to the Addressables data folder into the file AddressableAssetGroupSortSettings. This file can be added to .gitignore for per user sorting, or can be checked into version control for team sorting.