A simple solution for streaming data over WebSockets to specific clients
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Updated
Jul 7, 2022 - HTML
A simple solution for streaming data over WebSockets to specific clients
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Using Azure web pubsub, .Net core 6 + Angular
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