-
Notifications
You must be signed in to change notification settings - Fork 0
IgaCells.tsc
The GameTsc/Story/IgaCells.tsc
file contains a series of AddIGACell
commands. Each command has a unique index starting at 1
and incrementing for each command as the first argument. The second argument is a string containing the path to a billboard texture in the USA1.DPC
BigFile.
The IGA
in the file and command name likely means "In-Game Advertisement." There is some evidence that the billboards were initially intended to display advertisements for real-world brands instead of the made-up ones seen in the game. A Polish presentation about integrating advertisements into games references FUEL under the name ATV Outlawed. There is also a command named StartIGA
, but it is a stub and does nothing.
The existence of this system likely comes from the game's potential involvement with Acclaim. Acclaim Games was known for using in-game advertising. The project osfarrapos/spree/project2 resembles a source code leak from a game by the name of 9Dragons online. The original 9Dragons MMORPG was published by Acclaim Games. 9Dragons online contains a macro called _ACCLAIM_IGAADSYSTEM
, the name indicates that the direction to add IGA to the game came from Acclaim. Due to the similarities between FUEL's IGA and that of 9Dragons online and the further evidence of Acclaim's involvement due to the ATV Outlawed name, I believe the IGA remnants are from demands Acclaim made while they were the prospective publisher.
P.S. I stumbled across this connective via 9Dragons while investigating binkw32.dll. 9Dragons online uses the version of Bink directly before the one used by FUEL. They added the macro checks to the Bink header since they use Bink for playing the IGAs which is what initially jumped out at me.
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous