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Add Dumper namespace exceptionality (#174)
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33 changes: 33 additions & 0 deletions
33
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPacking/PackingElement.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
#include <RED4ext/Common.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPacking/EStreamType.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPacking/ePackingType.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPacking/ePackingUsage.hpp> | ||
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namespace RED4ext | ||
{ | ||
namespace GpuWrapApi::VertexPacking | ||
{ | ||
struct PackingElement | ||
{ | ||
static constexpr const char* NAME = "GpuWrapApiVertexPackingPackingElement"; | ||
static constexpr const char* ALIAS = NAME; | ||
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GpuWrapApi::VertexPacking::ePackingType type; // 00 | ||
GpuWrapApi::VertexPacking::ePackingUsage usage; // 01 | ||
uint8_t usageIndex; // 02 | ||
uint8_t streamIndex; // 03 | ||
GpuWrapApi::VertexPacking::EStreamType streamType; // 04 | ||
}; | ||
RED4EXT_ASSERT_SIZE(PackingElement, 0x5); | ||
} // namespace GpuWrapApi::VertexPacking | ||
using GpuWrapApiVertexPackingPackingElement = GpuWrapApi::VertexPacking::PackingElement; | ||
} // namespace RED4ext | ||
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// clang-format on |
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29 changes: 0 additions & 29 deletions
29
include/RED4ext/Scripting/Natives/Generated/GpuWrapApiVertexPackingPackingElement.hpp
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27 changes: 27 additions & 0 deletions
27
include/RED4ext/Scripting/Natives/Generated/ink/GameScreenshotCallback.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
#include <RED4ext/Common.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/ink/CallbackBase.hpp> | ||
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namespace RED4ext | ||
{ | ||
namespace ink | ||
{ | ||
struct GameScreenshotCallback : ink::CallbackBase | ||
{ | ||
static constexpr const char* NAME = "inkGameScreenshotCallback"; | ||
static constexpr const char* ALIAS = NAME; | ||
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uint8_t unk28[0x38 - 0x28]; // 28 | ||
}; | ||
RED4EXT_ASSERT_SIZE(GameScreenshotCallback, 0x38); | ||
} // namespace ink | ||
using inkGameScreenshotCallback = ink::GameScreenshotCallback; | ||
} // namespace RED4ext | ||
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// clang-format on |
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