Exiled 9.5.0 Release Notes
Exiled 9.5.0 is now available. Including new event and fix for Weapon.
Fixes
- Fixed : Fix
Firearm::Aiming
for futur update (aka when NW will not use LinearAdsModule) (#405) - Fixed : Fix
Reloading
whenIsAllowed
false not being stop (#398) - Fixed :
CustomItem Firearm
not working &Firearm::ClipSize
(#398) - Fixed : Missing Obsolete & Updated ItemExtension for Holiday (#409)
- Fixed : NRE & CastException on
ShootingTargetToy.Get(ShootingTarget)
(#410) - Fixed : CustomItem Spawn Command (#411)
Additions
- Added
Items.Usable::Use(Player)
andPlayer.Use(Usable)
(#403) - Added new Event
Player.ReloadedWeapon
andPlayer.UnloadedWeapon
(#403) - Added
Firearm::HitscanHitregModule
(#403)- with getter & setter
Firearm::Damage
,Firearm::Inaccuracy
,Firearm::Penetration
,Firearm::DamageFalloffDistance
- with only getter
Firearm::EffectiveDamage
,Firearm::EffectiveInaccuracy
,Firearm::EffectivePenetration
- with getter & setter
- Added new Event
Scp079.LosingSignal
andScp079.LostSignal
(#400) - Added new Propperty to
Scp939::ValidatingVisibility
TargetVisibilityState
andIsLateSeen
#401- Added for
TargetVisibilityState
new enumScp939VisibilityStates
- Added for
- Added new Event
(#401)Scp939.CreatedAmnesticCloud
- Modify Event Name
Scp939.UpdatedCloudStateEventArgs
from this Release & new argument (#407)
- Modify Event Name
Changes (non-breaking)
- Recoded
Player.OnPreAuthenticating
to not used NWAPI Event (#159) - Obsolete
SpawnLocationType.InsideNukeArmory
andDoorType.NukeArmory
(#404) (404 Error )